1944 meets 2187 New ยท early build
A rift has torn Normandy's hedgerows and the neon streets of Shin-Pacifica into one battlefield. Allied troops and the Resistance must learn to share a hedge, hold the rifts and put the centuries back.




On a phone or tablet? Touch controls are built in. Tap Open on its own for the full screen, and tap ๐ in the game to hide everything but the map.
This is an early build, so expect rough edges and balance changes. Your campaign, saves and settings stay in your own browser.
Rift Protocol is a crossover of my two tactics games. It runs on the Neon Protocol: Uprising engine and borrows the tanks, infantry and countryside of Iron Front '44.
In June 1944 an Allied column is pushing through the Normandy bocage. In June 2187 the Resistance is fighting for the streets of Shin-Pacifica. Then a rift opens, and half of Sector 9 turns into a field. There are cows.
The Accord is the Allied troops and the Resistance, who would both like their own century back. The Convergence is General Stahl's forces from 1944 and the Overmind, the city's rogue AI. A general from the past and a machine from the future have shaken hands, and both are counting the other's fingers.
The Overmind wants the rift kept open for ever. Stabilise the rifts, find the Convergence Engine and seal it.
| Mouse / touch | Tap a unit, tap a blue tile to move, then choose an action. Tap a red target to preview damage, tap again to fire. Drag to pan, pinch or scroll to zoom. Right-click goes back. |
| Keyboard | Arrows or WASD move the cursor, Z or Enter confirms, X or Esc goes back, Tab jumps to the next unit, Space ends the turn. |
| Splice | Put a 1944 unit and a 2187 unit of yours side by side, with one of them at or next to a rift, and choose Splice. |
| Help | The Field Manual and the Intel screen in the game explain every unit, rule and mode. |
Rift Protocol is a work of fiction and entertainment, made by Tristan Hotham with AI assistance (Claude). Shin-Pacifica, General Stahl, the Overmind and the events of the game are invented; only the 1944 setting is borrowed from history. The game is a personal project and an early build. The synth soundtrack is composed by Tristan Hotham. The period music is public-domain and CC0 recordings, and some sound effects are recordings from Freesound, used under CC0 and CC BY 4.0. The full list, with each author, is in the game's credits. Some battles show stylised violence, which can be toned down in Settings. No data is collected; your progress is saved only in your own browser.